How companies use gamification to motivate teams and increase productivity.
Lenovo Poland used the gamification built into Sugester to run the Lenovo Tech Zone contest. Interested users were invited to answer contest questions related to new technologies, and the best answers (as rated by other participants) were rewarded with Lenovo devices and gadgets. The Sugester layout was customized to align with Lenovo brand identity.
Home.pl, Poland's largest provider of hosting, domain management, and e-commerce solutions, uses Sugester to collect feedback from its customers. On the Rozwijaj Home.pl platform built on Sugester, users can publish ideas for new features or comments on existing ones. Other users can vote on the suggestions they consider most important, giving the Home.pl team a clear picture of their customers' needs.
Users who joined the Sugester-based game could earn points for referring the service and joining beta tests in the first stage. During beta testing, participants could actively take part in evaluating the new platform. A suggestion platform called the Chamber of Animals was also made available, where users could add comments and vote on proposed changes, thus setting development priorities.
La Millou is a designer brand offering premium clothing and accessories for children. A community of fans formed around its products. The Bloggers Design campaign engaged this community in the product creation process: blog authors created designs for new accessories, and fans of the brand could vote for the one to be produced.
Startup Poland Foundation is an active organization bringing together startups, investors, and all those connected with the ecosystem. In the first half of 2016, Polish startups in a joint campaign by Sugester, Startup Poland, and the Ministry of Development voted on the name of a new legal form designed to facilitate innovative business activity.